Advanced Cubing: F2L, OLL, and PLL (Introduction)
08/28/08*phew*
After a long time, I’ve decided to share SOME of my knowledge about advanced solutions in cubing. These solutions cut down your moves and it varies from different situations. Before I illustrate the “moves”, you must be capable of solving the Rubik’s cube within 3-7 minutes (average). So that you would be able to cope up with the complicated situations, occurances, and points.
Move 1:F2L (First Two Layers)
- This consists of moves that solve the FIRST TWO LAYERS at the SAME time. It varies from the layering method. There are 3-4 types of F2L: Single Keyhole-Four Corners, Tri-Corner Keyhole, Edge Placing Keyhole and the Edge-Corner Combination (these terms are based on my own understanding of the move notations.
Move 2:OLL (Orientation of the Last Layer)
- This consists of 57 combinations/ occurances/ situations. This is not to scare you but to inform you of the RISK (I just familiarize a couple of moves). I will post ONLY the ones I use and the situations that show up 50-70% of the time. This move puts all misplaced blocks in their proper TOP color orientation but in the wrong place. After this comes the third move;
Move 3:PLL (Permutation of the Last Layer)
- Unlike OLL, PLL has 21 situational solutions based on the OLL you had. This corrects the placement of the cubes that are properly color-oriented at the TOP. Instead of doing the cross, corners, and the ending, you are cutting half or two-thirds of your move notations using PLL.
That’s all for today. I’ll post the move lists/ notations in the coming days.*On to pictures*





